Borderlines – the iPhone game I’ve been working on for two years – launched on Monday of this week. We are calling this the “soft launch phase.” You can see it on the app store or visit the Borderlines website. We are gathering initial reactions, feedback and bug reports and will roll them in to the first update along with a few other features that didn’t make the first cut. Once this update has been approved by Apple we will start promoting it further.
For now I thought it would be fun to show you a couple of the first drafts juxtaposed to the final versions of the same screens. The difference in caliber is stark and a good reminder that your first idea is almost never your best idea.
The home screen
The game play screen